How to Texture Mapping
(3)Tutorial of UV Edit

In this tutorial, using a sample file, you will learn how to edit UV.

A sample file
(clown.mqo)
Completion
(clown_finished.mqo)

This character model is symmetrical. Parts other than the face are applied [Mirroring], and are not applied [Freeze]. Expand the UV of the model to create texture images. Texture images are two for the face and body.

Note: Sample files for this tutorial are in the [SampleModels] under the Metasequoia folder.

When the editing of UV, Switch to [Mapping] mode. And, Select the object and the material to edit UV in [Object Panel], [Material Panel].


The basic method of UV mapping is as above. Finally, we will explain how to finish the mapping image with external software.