You can get the high quality rendering with Pixar's RenderMan in this command.
The following software is necessary to use a bridge for RenderMan.
You can set the following shaders for RenderMan on [Material setting]. Available shaders depend on your version of RenderMan.
Shader | Supported version |
---|---|
PxrDisney | All versions |
PxrSurface | RenderMan21 or later |
PxrMarschnerHair | RenderMan20 or later |
PxrGlass PxrHair PxrLMDiffuse PxrLMGlass PxrLMMetal PxrLMPlastic PxrLMSubsurface PxrSkin |
RenderMan19/20 only |
If you want to know more information on each parameter, please refer to the Pixar's RenderMan documentation. (*Open an external site)
It is to place the following shape of the light.
From the list on the right, you can select and edit a light that you have created.
Available parameters depend on the type of lights and RenderMan version.
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Distance Disabled | Distance 400.0 |
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Distance 400.0 Falloff 50.0 / Falloff gamma0.5 |
Distance 400.0 Falloff 50.0 / Falloff gamma1.0 |
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Cone softness 0.0 | Cone softness 0.5 |
Set the position, scale and angle of the light.
You can use the material asset provided in RenderMan.
Select the material you want to use from the list and click [Add a material]. It is added to [Material panel].
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N sides: 5, Rotation angle: 0, Roundness: -0.50, Density: 0.00 |
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Forward | Bidirectional |
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Forward with Caustics |
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ShadingRate: 1.0 | ShadingRate: 0.1 |
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Denoise Off | Denoise On |